The Cambridge Handbook of Multimedia Learning

The Cambridge Handbook of Multimedia Learning

The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images.

Author: Richard E. Mayer

Publisher: Cambridge University Press

ISBN: 9781107035201

Category: Psychology

Page: 950

View: 350

The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.
Categories: Psychology

The Cambridge Handbook of Multimedia Learning

The Cambridge Handbook of Multimedia Learning

This 2005 book constitutes comprehensive coverage of research and theory in the field of multimedia learning.

Author: Richard Mayer

Publisher: Cambridge University Press

ISBN: 0521838738

Category: Education

Page: 663

View: 604

This 2005 book constitutes comprehensive coverage of research and theory in the field of multimedia learning.
Categories: Education

Multimedia Learning

Multimedia Learning

In this second edition, Mayer includes double the number of experimental comparisons, 6 new principles - signalling, segmenting, pertaining, personalization, voice and image principles.

Author: Richard E. Mayer

Publisher: Cambridge University Press

ISBN: 9780521514125

Category: Computers

Page: 304

View: 427

Although verbal learning offers a powerful tool, Mayer explores ways of going beyond the purely verbal. Recent advances in graphics technology and information technology have prompted new efforts to understand the potential of multimedia learning as a means of promoting human understanding. In this second edition, Mayer includes double the number of experimental comparisons, 6 new principles - signalling, segmenting, pertaining, personalization, voice and image principles. The 12 principles of multimedia instructional design have been reorganized into three sections - reducing extraneous processing, managing essential processing and fostering generative processing. Finally an indication of the maturity of the field is that the second edition highlights boundary conditions for each principle research-based constraints on when a principle is likely or not likely to apply. The boundary conditions are interpreted in terms of the cognitive theory of multimedia learning, and help to enrich theories of multimedia learning.
Categories: Computers

Multimedia Learning

Multimedia Learning

This book examines how people learn from words and graphics and provides 15 evidence-based principles for designing multimedia instruction.

Author: Richard Mayer

Publisher: Cambridge University Press

ISBN: 9781107187504

Category: Education

Page: 320

View: 528

This book examines how people learn from words and graphics and provides 15 evidence-based principles for designing multimedia instruction.
Categories: Education

The Cambridge Handbook of Cognition and Education

The Cambridge Handbook of Cognition and Education

Multimedia literacy. In D. J. Leu, J. Coiro, M. Knobel, & C. Lankshear (eds.),
Handbook of research on new literacies (pp. 359–377). Mahwah, NJ: Lawrence
Erlbaum. Mayer, R. E. (2009). Multimedia learning, 2nd edn. New York:
Cambridge ...

Author: John Dunlosky

Publisher: Cambridge University Press

ISBN: 9781108245104

Category: Psychology

Page:

View: 339

This Handbook reviews a wealth of research in cognitive and educational psychology that investigates how to enhance learning and instruction to aid students struggling to learn and to advise teachers on how best to support student learning. The Handbook includes features that inform readers about how to improve instruction and student achievement based on scientific evidence across different domains, including science, mathematics, reading and writing. Each chapter supplies a description of the learning goal, a balanced presentation of the current evidence about the efficacy of various approaches to obtaining that learning goal, and a discussion of important future directions for research in this area. It is the ideal resource for researchers continuing their study of this field or for those only now beginning to explore how to improve student achievement.
Categories: Psychology

Cognitive Effects of Multimedia Learning

Cognitive Effects of Multimedia Learning

Research in multimedia and multimodalparsing and generation. Artificial
Intelligence Review, 9, 103-127. Mayer (Ed.), The Cambridge Handbook of
Multimedia Learning (pp. 147-158). New York: Cambridge University Press.
Mayer, R. E. ...

Author: Zheng, Robert Z.

Publisher: IGI Global

ISBN: 9781605661599

Category: Business & Economics

Page: 440

View: 323

"This book identifies the role and function of multimedia in learning through a collection of research studies focusing on cognitive functionality"--Provided by publisher.
Categories: Business & Economics

Managing Cognitive Load in Adaptive Multimedia Learning

Managing Cognitive Load in Adaptive Multimedia Learning

In short, the book you are holding is a prime example of Multimedia Learning 3.0
—the newest phase in multimedia learning research. A commendable hallmark
of ... The Cambridge handbook of multimedia learning (pp. 325-338). New York: ...

Author: Kalyuga, Slava

Publisher: IGI Global

ISBN: 9781605660493

Category: Education

Page: 336

View: 639

"Provides theory and research-based recommendations on information presentation techniques for multimedia and e-learning environments. Focuses on extensively researched principles and methodologies, offering comprehensive research and practical implications while providing concrete examples on adaptive multimedia learning."--Publisher description.
Categories: Education

Handbook of Research on Computer Enhanced Language Acquisition and Learning

Handbook of Research on Computer Enhanced Language Acquisition and Learning

Scheller, J. (2008). Grammatikanimationen und die kognitive Theorie des
multimedialen Spracherwerbs am Beispiel von Wechselpräpositionen. ... In R. E.
Mayer (Ed.), The Cambridge Handbook of multimedia learning (pp. 49-69). New
York: ...

Author: Zhang, Felicia

Publisher: IGI Global

ISBN: 9781599048963

Category: Education

Page: 614

View: 944

Provides comprehensive coverage of successful translation of language learning designs utilizing ICT in practical learning contexts. Offers the latest knowledge related to research on computer-enhanced language acquisition and learning.
Categories: Education

e Learning and the Science of Instruction

e Learning and the Science of Instruction

For me, this book is the 'bible' of our profession." —Peter Orton, Ph.D., IBM Center for Advanced Learning "The partnership between Ruth Clark and Richard Mayer in writing successive editions of e-Learning and the Science of Instruction ...

Author: Ruth C. Clark

Publisher: John Wiley & Sons

ISBN: 111808621X

Category: Business & Economics

Page: 528

View: 483

Praise for The Third Edition of e-Learning and the Science of Instruction "If you design online learning, e-Learning and the Science of Instruction is a 'must read.' Unlike all the pontificating and conjecture that's been published about elearning, this important work details the evidence-based findings that provide practical guidelines for effective online instructional design. For me, this book is the 'bible' of our profession." —Peter Orton, Ph.D., IBM Center for Advanced Learning "The partnership between Ruth Clark and Richard Mayer in writing successive editions of e-Learning and the Science of Instruction has provided us with one of the most important collaborations in our discipline. Their ability to communicate complex concepts in clear, indeed sparkling prose is unrivalled. In e-Learning and the Science of Instruction, we have a book for everyone including students, professional instructional designers and researchers." —John Sweller, professor, School of Education, University of New South Wales "For the experienced instructional designer, having this supportive research provides the rationale needed to obtain consensus from a training development team." —David L. Bennett, senior training program developer, Northrop Grumman Shipbuilding "Graduate students, undergraduate students, or employees responsible for designing and developing educational software will benefit from e-Learning and the Science of Instruction. It opens your eyes to interesting ideas that you have never thought of when designing an e-course." —Thair Hamtini, chairman of the computer information systems department, The University of Jordan
Categories: Business & Economics

Innovative Mobile Learning Techniques and Technologies

Innovative Mobile Learning  Techniques and Technologies

Cambridge: Cambridge Press. Mayer, R. E. (2005b). Principles of multimedia
learning based on social cues: Personalization, voice, and image principles. In
R. E. Mayer (Ed.), The cambridge handbook of multimedia learning (pp. 201-212)
.

Author: Ryu, Hokyoung

Publisher: IGI Global

ISBN: 9781605660639

Category: Computers

Page: 434

View: 300

"This book includes the challenges and practical experience of the design of M-Learning environments, covering current developments in M-learning experiences in both academia and industry"--Provided by publisher.
Categories: Computers

Advances in Human Factors and Ergonomics in Healthcare

Advances in Human Factors and Ergonomics in Healthcare

The animation and interactivity principles in multimedia learning. The Cambridge
Handbook of Multimedia Learning. R. E. Mayer. Cambridge, USA, Cambridge
University Press: 287–296. Engelhardt, Y. (2002), The language of graphics.

Author: Vincent G. Duffy

Publisher: CRC Press

ISBN: 9781439834985

Category: Technology & Engineering

Page: 902

View: 317

Based on recent research, this book discusses how to improve quality, safety, efficiency, and effectiveness in patient care through the application of human factors and ergonomics principles. It provides guidance for those involved with the design and application of systems and devices for effective and safe healthcare delivery from both a patient and staff perspective. Its huge range of chapters covers everything from the proper design of bed rails to the most efficient design of operating rooms, from the development of quality products to the rating of staff patient interaction. It considers ways to prevent elderly patient falls and ways to make best use of electronic health records. It covers staff intractions with patients as well as staff interaction with computers and medical devices. It also provides way to improve organizational aspects in a healthcare setting, and approaches to modeling and analysis specifically targeting those work aspects unique to healthcare. Explicitly, the book contains the following subject areas: I. Healthcare and Service Delivery II. Patient Safety III. Modeling and Analytical Approaches IV. Human-System Interface: Computers & Medical Devices V. Organizational Aspects This book would be of special value internationally to those researchers and practitioners involved in various aspects of healthcare delivery. Seven other titles in the Advances in Human Factors and Ergonomics Series are: Advances in Applied Digital Human Modeling Advances in Cross-Cultural Decision Making Advances in Cognitive Ergonomics Advances in Occupational, Social and Organizational Ergonomics Advances in Human Factors, Ergonomics and Safety in Manufacturing and Service Industries Advances in Ergonomics Modeling & Usability Evaluation Advances in Neuroergonomics and Human Factors of Special Populations
Categories: Technology & Engineering

The Cambridge Handbook of Visuospatial Thinking

The Cambridge Handbook of Visuospatial Thinking

12 Multimedia Learning : Guiding Visuospatial Thinking with Instructional
Animation Richard E. Mayer ABSTRACT Visuospatial thinking occurs when
someone forms a mental image and manipulates it in a principled manner .
Multimedia ...

Author: Priti Shah

Publisher: Cambridge University Press

ISBN: 0521807107

Category: Psychology

Page: 561

View: 294

Publisher Description
Categories: Psychology

Learning and the E Generation

Learning and the E Generation

The promise of multimedia learning: using the same instructional design methods
across different media. Learning and Instruction, 13: 125–39. Mayer, R. E. (2005).
The Cambridge handbook of multimedia learning. Cambridge: CUP. Mayer ...

Author: Jean D. M. Underwood

Publisher: John Wiley & Sons

ISBN: 9781118897560

Category: Psychology

Page: 232

View: 863

Learning and the E-Generation examines the impact of new and emerging digital technologies—from computers and tablets to social media and video games—on learners in formal and informal settings. Assesses the psychological factors at play, including social, cognitive, and behavioral characteristics that are influenced by exposure to technology Addresses the risks and benefits of 21st century digital technology on children and young adults Written by two experts in the field who draw on the latest research and practice from psychology, neuroscience, and education Discusses the potential of technology to make the learning process more authentic and engaging, as well as the obstacles which can prevent this from happening effectively
Categories: Psychology

Learning as a Generative Activity

Learning as a Generative Activity

(2014). The Cambridge Handbook of Multimedia Learning (2nd ed.). New York,
NY: Cambridge University Press. Mayer, R. E., & Wittrock, M. C. (1996). Problem
solving and transfer. In D. Berliner & R. Calfee (Eds.), Handbook of Educational ...

Author: Logan Fiorella

Publisher: Cambridge University Press

ISBN: 9781316258514

Category: Psychology

Page:

View: 529

During the past twenty-five years, researchers have made impressive advances in pinpointing effective learning strategies (namely, activities the learner engages in during learning that are intended to improve learning). In Learning as a Generative Activity: Eight Learning Strategies that Promote Understanding, Logan Fiorella and Richard E. Mayer share eight evidence-based learning strategies that promote understanding: summarizing, mapping, drawing, imagining, self-testing, self-explaining, teaching, and enacting. Each chapter describes and exemplifies a learning strategy, examines the underlying cognitive theory, evaluates strategy effectiveness by analyzing the latest research, pinpoints boundary conditions, and explores practical implications and future directions. Each learning strategy targets generative learning, in which learners actively make sense out of the material so they can apply their learning to new situations. This concise, accessible introduction to learning strategies will benefit students, researchers, and practitioners in educational psychology, as well as general readers interested in the important twenty-first-century skill of regulating one's own learning.
Categories: Psychology

Computer Games for Learning

Computer Games for Learning

He is past President of Division 15 (Educational Psychology) of the American
Psychological Association, past Vice ... such as The Cambridge Handbook of
Multimedia Learning: Second Edition (editor, 2014), Applying the Science of
Learning ...

Author: Richard E. Mayer

Publisher: MIT Press

ISBN: 9780262027571

Category: Education

Page: 281

View: 546

Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.
Categories: Education

The psychology of music in multimedia

The psychology of music in multimedia

Multimedia learning in games, simulations, and microworlds. In R. E. Mayer (Ed.),
The Cambridge handbook of multimedia learning (pp. 549– 567). New York, NY:
Cambridge University Press. Rossman, G. (2004). Elites, masses, and media ...

Author: Siu-Lan Tan

Publisher: OUP Oxford

ISBN: 9780191503269

Category: Psychology

Page: 456

View: 309

For most of the history of film-making, music has played an integral role serving many functions - such as conveying emotion, heightening tension, and influencing interpretation and inferences about events and characters. More recently, with the enormous growth of the gaming industry and the Internet, a new role for music has emerged. However, all of these applications of music depend on complex mental processes which are being identified through research on human participants in multimedia contexts. The Psychology of Music in Multimedia is the first book dedicated to this fascinating topic. The Psychology of Music in Multimedia presents a wide range of scientific research on the psychological processes involved in the integration of sound and image when engaging with film, television, video, interactive games, and computer interfaces. Collectively, the rich chapters in this edited volume represent a comprehensive treatment of the existing research on the multimedia experience, with the aim of disseminating the current knowledge base and inspiring future scholarship. The focus on empirical research and the strong psychological framework make this book an exceptional and distinctive contribution to the field. The international collection of contributors represents eight countries and a broad range of disciplines including psychology, musicology, neuroscience, media studies, film, and communications. Each chapter includes a comprehensive review of the topic and, where appropriate, identifies models that can be empirically tested. Part One presents contrasting theoretical approaches from cognitive psychology, philosophy, semiotics, communication, musicology, and neuroscience. Part Two reviews research on the structural aspects of music and multimedia, while Part Three focuses on research examining the influence of music on perceived meaning in the multimedia experience. Part Four explores empirical findings in a variety of real-world applications of music in multimedia including entertainment and educational media for children, video and computer games, television and online advertising, and auditory displays of information. Finally, the closing chapter in Part Five identifies emerging themes and points to the value of broadening the scope of research to encompass multisensory, multidisciplinary, and cross-cultural perspectives to advance our understanding of the role of music in multimedia. This is a valuable book for those in the fields of music psychology and musicology, as well as film and media studies.
Categories: Psychology

Handbook of Research on Instructional Systems and Technology

Handbook of Research on Instructional Systems and Technology

A multimodal database as a background for emotional synthesis, recognition,
and training in e-learning systems. ... Intelligentagents as cognitive tools for
education. ... In R. Mayer (Ed.), Cambridge handbook of multimedia learning (pp.

Author: Kidd, Terry T.

Publisher: IGI Global

ISBN: 9781599048666

Category: Computers

Page: 1110

View: 156

"This book provides information on different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning and techniques to help faculty and researchers develop online instructional and teaching materials. It enables libraries to provide a foundational reference for researchers, educators, administrators, and others in the context of instructional systems and technology"--Provided by publisher.
Categories: Computers

How to Think About Analysis

How to Think About Analysis

The selfexplanation principle in multimedia learning. In E. Mayer (Ed.), The
Cambridge handbook of multimedia learning (pp. 271–286). Cambridge:
Cambridge University Press. Schoenfeld, A. H. (1985). Mathematical problem
solving.

Author: Lara Alcock

Publisher: OUP Oxford

ISBN: 9780191035388

Category: Mathematics

Page: 272

View: 176

Analysis (sometimes called Real Analysis or Advanced Calculus) is a core subject in most undergraduate mathematics degrees. It is elegant, clever and rewarding to learn, but it is hard. Even the best students find it challenging, and those who are unprepared often find it incomprehensible at first. This book aims to ensure that no student need be unprepared. It is not like other Analysis books. It is not a textbook containing standard content. Rather, it is designed to be read before arriving at university and/or before starting an Analysis course, or as a companion text once a course is begun. It provides a friendly and readable introduction to the subject by building on the student's existing understanding of six key topics: sequences, series, continuity, differentiability, integrability and the real numbers. It explains how mathematicians develop and use sophisticated formal versions of these ideas, and provides a detailed introduction to the central definitions, theorems and proofs, pointing out typical areas of difficulty and confusion and explaining how to overcome these. The book also provides study advice focused on the skills that students need if they are to build on this introduction and learn successfully in their own Analysis courses: it explains how to understand definitions, theorems and proofs by relating them to examples and diagrams, how to think productively about proofs, and how theories are taught in lectures and books on advanced mathematics. It also offers practical guidance on strategies for effective study planning. The advice throughout is research based and is presented in an engaging style that will be accessible to students who are new to advanced abstract mathematics.
Categories: Mathematics

Institutional Transformation through Best Practices in Virtual Campus Development Advancing E Learning Policies

Institutional Transformation through Best Practices in Virtual Campus Development  Advancing E Learning Policies

http://www.vark-learn.com/english/page. asp?p=questionnaire Grensing-Pophal,
L. (1998). Multimedia training technology proves its worth. HR Mag, May, 1621. ...
The Cambridge Handbook of Multimedia Learning. Cambridge: Cambridge ...

Author: Stansfield, Mark

Publisher: IGI Global

ISBN: 9781605663593

Category: Education

Page: 354

View: 337

Provides cost effective and sustainable learning procedures vital to ensuring long term success for both teacher and student; covers the latest research and findings in relation to best practice examples and case studies.
Categories: Education

Graphics for Learning

Graphics for Learning

The role of discriminability in meaningful parallel learning. Journal of Educational
Psychology, 54, 331–336. Ayres, P., & Sweller, J. (2005). The split attention
principle in multimedia learning. In R.E. Mayer (Ed.), The Cambridge handbook
of ...

Author: Ruth C. Clark

Publisher: John Wiley & Sons

ISBN: 0470880929

Category: Education

Page: 432

View: 402

Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado
Categories: Education